Category Archives: Games

Indigenously-Determined Games of the Future

Posted on June 5, 2015, 12:07 am, by Elizabeth LaPensée, under Games, INSPIRATION.

Originally printed November 2014 in kimiwan zine: issue 8: Indigenous Futurisms . A clear screen clouds over with pink-blue sheen like a sunrise over lake water. When I exhale, points form on the screen in patterns of constellations in a night sky. When they connect, they reveal syllabics. Our language is living, just as it […]

Indigenous Representations in Assassin’s Creed III

Posted on December 15, 2012, 5:53 pm, by Elizabeth LaPensée, under Games.

As a follow-up to the 2011 web-friendly film Native Representations in Videogames, I’ve kept a beat on progress made in Indigenous representations in commercial and independent games. You can catch it in 2012’s web-friendly film Indigenous Representations in Assassin’s Creed III. So what’s happened? Change!

SSI: The Skins Summer Institute

Posted on July 1, 2011, 1:40 am, by Elizabeth LaPensée, under Games, Workshops.

Life has been busy for AbTeC as we prepare for the Skins Summer Institute (SSI) in late July at Concordia University in Montreal. SSI is a two-week intensive workshop for Aboriginal (Indigenous/First Nations/Native) youth that combines instruction in video game design with immersion into Aboriginal stories and storytelling techniques. The workshop covers traditional storytelling as […]

Reflecting on Indigenous Women in Video Games

Posted on May 5, 2010, 4:33 pm, by Elizabeth LaPensée, under Games.

I recently presented “The Good, The Bad, and The Sultry: Indigenous Women in Video Games” at the Unpacking the Indigenous Female Body Symposium put on by Dana Claxton at Simon Fraser University. I figured I would share some of my thoughts since I’m all twisted up dreaming about new media culture jamming these representations. So […]

Techno Medicine Wheel: An Indigenous Alternate Reality Game

Posted on December 9, 2009, 10:59 pm, by Elizabeth LaPensée, under Games.

Techno Medicine Wheel (TMW), inspired by the work of T’Uty’Tanat-Cease Wyss, is an Alternate Reality Game (ARG) from the Aboriginal Media Lab that puts players in the role of healing themselves and the traditional Indigenous territories in and around Vancouver, British Columbia by experiencing Aboriginal values of spiritual, mental, emotional, and physical health.

Careers in the Gaming Industry Panel Discussion at Concordia

Posted on November 12, 2009, 2:01 pm, by Angela, under Games.

Concordia University’s Career and Placement Services hosted a panel discussion, ‘Careers in the Gaming Industry’, on Wednesday, November 11, 2009.   Six Concordia Alumni from Computer Science and Software Engineering discussed what it takes to get into the industry and their personal experiences throughout their careers in gaming.  There was much valuable insight shared with a […]

Indigenous Representations in Commercial Video Games

Posted on June 17, 2009, 4:01 pm, by Elizabeth LaPensée, under Games, representation.

I’ve been toiling over the script for the “Indigenous Representations in Commercial Video Games” portion of the forthcoming Skins documentary film for the past several days. I’m still at 1 minute and 40 seconds when I need to get it to 1 minute. I don’t think it’s possible, so I’ve decided to go ahead with […]

Little Big Planet Workshop Review

Posted on May 11, 2009, 2:34 pm, by Angela, under Games, Introduction, Methods, Uncategorized, Workshops.

The Little Big Planet workshop was a small success.  It was attended by 3 people from our research network: Bruno from obx, and Lynn and Morgan from Tag.

Left 4 Dead: Cooperative Gameplay on the Xbox

Posted on February 5, 2009, 4:24 pm, by Morgan, under Games.

It takes me an unusually long time to finish games. While I frequently hear industry folks talk about their “pile of shame” (i.e. the stack of unplayed, often unopened, triple-A releases that they have yet to play,) unlike them, I don’t have the (valid) excuse that I work 50-70 hours a week making games for […]

On Playtesting

Posted on September 10, 2008, 6:21 pm, by Elizabeth LaPensée, under Games, INSPIRATION, RESOURCES, Testing.

Tracy Fullerton provides a helpful overview and in-depth suggestions about how to set up, run, and make use of playtesting sessions as a designer. I plan to adapt these methods into the playtesting sessions of the games made during my doctorate. I strongly believe in the process of iterative game design, as supported by Zimmerman, […]