Category Archives: NEWSLETTER

AbTeC Newsletter #19 – LAST WORDS ON THE RESIDENT EVIL 5 RACISM CONTROVERSY

Posted on June 1, 2009, 12:43 pm, by admin, under NEWSLETTER.

If you agree with Capcom’s assertion that the game actually aims to deliver an anti-colonialist message, then how do you reconcile the Tarzan-movie natives that some [enemies] revert to later in the game? The ancestral habits into which the [enemies] devolve line up exactly with the kinds of ooga-booga Africans that the prevailing logic of [...]

Newsletter #18 – Resident Evil 5 Racism Controversy Spreads to Mainstream Media, Will Games Grow Up?, and How an Online World Ends

Posted on April 2, 2009, 12:27 pm, by Morgan, under NEWSLETTER.

WHILE it’s hard to argue that games – and gamers – haven’t gotten more sophisticated over the past 20 years since their invention in some ways they are still stuck in what could be compared to the Silver Age of Film. While animations and graphics are rendered during runtime in a kind of fidelity that is increasingly indistinguishable from the pre-rendered graphics used in movies, they have yet to capture the breadth of content – and diverse audiences – that films have. Perhaps a better point of comparison than film is music, however, specifically Hip-Hop – which, despite it’s incredible popularity, is is still portrayed in the mainstream media as being mostly sexist and violent. In actuality it is an an incredibly diverse popular medium, and even more so if you one of the subscribers the the whole “4 elements of hip-hop” school of thought – the culture it spans then includes breaking, DJing, graffiti, and MCing. It makes one wonder what the 4 elements of gaming could be?

Newsletter #17 – Storytelling in Games, Resident Evil 5 Racism Controversy Continues, and Blue Lacuna

Posted on March 4, 2009, 4:42 pm, by Morgan, under NEWSLETTER.

Will Wright once remarked that he hates when his computer tries to tell him a story. At the most recent Montreal International Games summit Jonathan Blow (creator of Braid, the highest Metacritic-rated game ever on Xbox Live Arcade) laid out in a typically focused manner his argument why good storytelling and videogames narrative structure are fundamentally at odds with each other. Notwithstanding comments by elder statesmen and young Turks to the contrary, many developers are attempting to solve the problem of storytelling in videogame form, and in doing so are breathing new life into the medium.