Category Archives: INSPIRATION

Indigenously-Determined Games of the Future

Posted on June 5, 2015, 12:07 am, by Elizabeth LaPensée, under Games, INSPIRATION.

Originally printed November 2014 in kimiwan zine: issue 8: Indigenous Futurisms
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A clear screen clouds over with pink-blue sheen like a sunrise over lake water.
When I exhale, points form on the screen in patterns of constellations in a night sky.
When they connect, they reveal syllabics.
Our language is living, just as it always has and always will.
Now [...]

Indigenous Representations in Assassin’s Creed III

Posted on December 15, 2012, 5:53 pm, by Elizabeth LaPensée, under Games.

As a follow-up to the 2011 web-friendly film Native Representations in Videogames, I’ve kept a beat on progress made in Indigenous representations in commercial and independent games. You can catch it in 2012’s web-friendly film Indigenous Representations in Assassin’s Creed III.
So what’s happened?
Change!

SSI: The Skins Summer Institute

Posted on July 1, 2011, 1:40 am, by Elizabeth LaPensée, under Games, Workshops.

Life has been busy for AbTeC as we prepare for the Skins Summer Institute (SSI) in late July at Concordia University in Montreal. SSI is a two-week intensive workshop for Aboriginal (Indigenous/First Nations/Native) youth that combines instruction in video game design with immersion into Aboriginal stories and storytelling techniques. The workshop covers traditional storytelling as [...]

Native Steampunk: The Path Without End

Posted on May 19, 2011, 3:07 pm, by Elizabeth LaPensée, under INSPIRATION.

Finally fed up with the inability of words to capture my interpretation of Native steampunk, I went back to my origins and added a twist. What resulted was an experimental animation made out of imagery that has been in my dreams for a number of years.

Animism and the Beauty of Animation

Posted on November 8, 2010, 2:51 pm, by Elizabeth LaPensée, under INSPIRATION.

Animism, an animation written by Cree filmmaker Kevin Lee Burton and Zeros2Heroes CEO Matt Toner, which I was Story Editor for, is available for viewing at The Gods’ Lake alternate reality game (ARG) website. It’ll only be up for a short while before it airs on APTN in January. Wow, it’s 2011. The first episode [...]

Through the Looking Glass Self: Group Identity and Avatar Design in Second Life

Posted on November 1, 2010, 5:01 pm, by Nancy, under Virtual Worlds.

Through the Looking Glass Self: Group Identity and Avatar Design in Second Life
Colorado State University/ Massachusetts Institute of Technology
Paper presented by Rosa Mikeal Martey and Mia Consalvo
Approaching the podium is a woman with bright pink streaks in her hair, dressed fully in black and with the brisk walk of someone possessing the cool sort of [...]

Machinima Workshop @ imagineNative 2010

Posted on October 22, 2010, 11:34 am, by Jason, under RESOURCES, Virtual Worlds, Workshops.

Skawennati, Nancy and I are in Toronto this week, giving a two-day Machinima Workshop as part of imagineNative 2010. We have nine students, invited by iNative to participate, who spent yesterday on a very steep learning curve. Today we’re going to start shooting 3 30 second machinimas to enter into the Machinima Expo promo festival.

Rallying at imagineNATIVE

Posted on September 17, 2010, 11:18 pm, by Elizabeth LaPensée, under INSPIRATION.

I usually measure years by the academic calendar–the beginning of Fall is the start of another year. There’s nothing better than seeing your accomplishments from past years acknowledged in the midst of working on new projects that you’re excited to finish and show. I’m wrapped up with creative work right now and looking forward to [...]

Reflecting on Indigenous Women in Video Games

Posted on May 5, 2010, 4:33 pm, by Elizabeth LaPensée, under Games.

I recently presented “The Good, The Bad, and The Sultry: Indigenous Women in Video Games” at the Unpacking the Indigenous Female Body Symposium put on by Dana Claxton at Simon Fraser University. I figured I would share some of my thoughts since I’m all twisted up dreaming about new media culture jamming these representations.
So before [...]

Fun in Four Directions: start of a sideshow of Aborginal avatars

Posted on April 21, 2010, 3:19 pm, by skawennati, under Artists, Virtual Worlds, representation.

Today I revisited an artwork from 2008, a collaboration between Bea Parsons and myself, called Guided By The Four Directions. Let me break it down for you.