Posted on December 15, 2012, 5:53 pm, by Beth Aileen Dillon, under
Games.
As a follow-up to the 2011 web-friendly film Native Representations in Videogames, I’ve kept a beat on progress made in Indigenous representations in commercial and independent games. You can catch it in 2012’s web-friendly film Indigenous Representations in Assassin’s Creed III.
So what’s happened?
Change!
Posted on July 1, 2011, 1:40 am, by Beth Aileen Dillon, under
Games,
Workshops.
Life has been busy for AbTeC as we prepare for the Skins Summer Institute (SSI) in late July at Concordia University in Montreal. SSI is a two-week intensive workshop for Aboriginal (Indigenous/First Nations/Native) youth that combines instruction in video game design with immersion into Aboriginal stories and storytelling techniques. The workshop covers traditional storytelling as [...]
Posted on May 19, 2011, 3:07 pm, by Beth Aileen Dillon, under
INSPIRATION.
Finally fed up with the inability of words to capture my interpretation of Native steampunk, I went back to my origins and added a twist. What resulted was an experimental animation made out of imagery that has been in my dreams for a number of years.
Posted on November 8, 2010, 2:51 pm, by Beth Aileen Dillon, under
INSPIRATION.
Animism, an animation written by Cree filmmaker Kevin Lee Burton and Zeros2Heroes CEO Matt Toner, which I was Story Editor for, is available for viewing at The Gods’ Lake alternate reality game (ARG) website. It’ll only be up for a short while before it airs on APTN in January. Wow, it’s 2011. The first episode [...]
Through the Looking Glass Self: Group Identity and Avatar Design in Second Life
Colorado State University/ Massachusetts Institute of Technology
Paper presented by Rosa Mikeal Martey and Mia Consalvo
Approaching the podium is a woman with bright pink streaks in her hair, dressed fully in black and with the brisk walk of someone possessing the cool sort of [...]
Skawennati, Nancy and I are in Toronto this week, giving a two-day Machinima Workshop as part of imagineNative 2010. We have nine students, invited by iNative to participate, who spent yesterday on a very steep learning curve. Today we’re going to start shooting 3 30 second machinimas to enter into the Machinima Expo promo festival.
Posted on October 7, 2010, 11:58 am, by Beth Aileen Dillon, under
INSPIRATION.
As I re-evaluate my mama-self for fashion aesthetics in lieu of my Aboriginal steampunk web comic The West Was Lost being exhibited in the New Media category at the imagineNATIVE Film + Media Arts Festival 2010 in Toronto, Ontario, I’ve realized that I’ve lost a lot of who I was/am. Yes, indeed, while living [...]
Posted on September 17, 2010, 11:18 pm, by Beth Aileen Dillon, under
INSPIRATION.
I usually measure years by the academic calendar–the beginning of Fall is the start of another year. There’s nothing better than seeing your accomplishments from past years acknowledged in the midst of working on new projects that you’re excited to finish and show. I’m wrapped up with creative work right now and looking forward to [...]
Posted on May 5, 2010, 4:33 pm, by Beth Aileen Dillon, under
Games.
I recently presented “The Good, The Bad, and The Sultry: Indigenous Women in Video Games” at the Unpacking the Indigenous Female Body Symposium put on by Dana Claxton at Simon Fraser University. I figured I would share some of my thoughts since I’m all twisted up dreaming about new media culture jamming these representations.
So before [...]
Today I revisited an artwork from 2008, a collaboration between Bea Parsons and myself, called Guided By The Four Directions. Let me break it down for you.