Category Archives: RESOURCES

A Primer for Aspiring Indigenous Game Developers

Posted on December 1, 2014, 11:37 am, by Elizabeth LaPensée, under RESOURCES.

I want you to make games because I want to play more Indigenous games, and I believe that we as Indigenous people can contribute to game development in interesting ways. From our teachings to the land we honor, we can express ourselves through determining our own representations and we can also inform game design.

SSI: The Skins Summer Institute

Posted on July 1, 2011, 1:40 am, by Elizabeth LaPensée, under Games, Workshops.

Life has been busy for AbTeC as we prepare for the Skins Summer Institute (SSI) in late July at Concordia University in Montreal. SSI is a two-week intensive workshop for Aboriginal (Indigenous/First Nations/Native) youth that combines instruction in video game design with immersion into Aboriginal stories and storytelling techniques. The workshop covers traditional storytelling as [...]

Machinima Workshop @ imagineNative 2010

Posted on October 22, 2010, 11:34 am, by Jason, under RESOURCES, Virtual Worlds, Workshops.

Skawennati, Nancy and I are in Toronto this week, giving a two-day Machinima Workshop as part of imagineNative 2010. We have nine students, invited by iNative to participate, who spent yesterday on a very steep learning curve. Today we’re going to start shooting 3 30 second machinimas to enter into the Machinima Expo promo festival.

Support “Future First Nations”!

Posted on February 8, 2010, 4:39 pm, by Elizabeth LaPensée, under RESOURCES, Workshops.

Aboriginal Territories in Cyberspace’s learning initiative “Future First Nations: Native Storytelling through Virtual World Building” made it into MacArthur Foundation’s Digital Media and Learning Competition, but we need your help to win.

Little Big Planet Workshop Review

Posted on May 11, 2009, 2:34 pm, by Angela, under Games, Introduction, Methods, Uncategorized, Workshops.

The Little Big Planet workshop was a small success.  It was attended by 3 people from our research network: Bruno from obx, and Lynn and Morgan from Tag.

Phases

Posted on January 31, 2009, 12:34 pm, by admin, under Workshops.

Phase 1 was getting to know each other. Phase 2 was the technical introduction, telling stories and talking about telling stories. Now we’re moving into Phase 3, building the teams. Phase 3 entails a serious point of inflection, where the students go from absorbing stories and technical skills information to directing and producing their own work.
Phase 3 is [...]

3rd Skins Workshop This Weekend!

Posted on January 30, 2009, 12:06 pm, by admin, under Workshops.

We’re at Kahnawake Survival School this weekend, getting our third Skins workshop under way. The schedule is here.
Beth is our guest expert this time, and she’ll focus this weekend on getting the students to choose stories, roles, teams and platform. We’ll also be pushing ahead on animation and–good news, as we didn’t think the KSS machines could [...]

Game Development Team Traits

Posted on January 26, 2009, 3:46 pm, by Elizabeth LaPensée, under RESOURCES, Workshops.

In preparing for next week’s Skins workshop, I’ve come up against asking how to help the students decide what roles they should take on in their teams. I’m used to either working with young young youth who tend to take on bits and pieces of every role with help from myself and others with the [...]

On Playtesting

Posted on September 10, 2008, 6:21 pm, by Elizabeth LaPensée, under Games, INSPIRATION, RESOURCES, Testing.

Tracy Fullerton provides a helpful overview and in-depth suggestions about how to set up, run, and make use of playtesting sessions as a designer. I plan to adapt these methods into the playtesting sessions of the games made during my doctorate. I strongly believe in the process of iterative game design, as supported by Zimmerman, [...]

On Interactive Drama

Posted on February 18, 2008, 6:25 pm, by Elizabeth LaPensée, under Design, Games, INSPIRATION, RESOURCES.

Based on, admittedly little, of what I have read so far concerning AI perspectives of interactive storytelling and interactive drama as it relates to games, many researchers follow the Hero’s Journey, the Three Act Structure, and the rising action/climax/denouement forms of story. They often divide this structure into a series of beats to program out [...]