Monthly Archives: February 2008

On Interactive Drama

Posted on February 18, 2008, 6:25 pm, by Elizabeth LaPensée, under Design, Games, INSPIRATION, RESOURCES.

Based on, admittedly little, of what I have read so far concerning AI perspectives of interactive storytelling and interactive drama as it relates to games, many researchers follow the Hero’s Journey, the Three Act Structure, and the rising action/climax/denouement forms of story. They often divide this structure into a series of beats to program out [...]

Touching on Methods

Posted on February 10, 2008, 6:26 pm, by Elizabeth LaPensée, under Methods, RESOURCES.

In my own research, I am designing Indigenous games and exploring the process and results of these designs. Game mechanics are emphasized, posing: What mechanics would be unique to an Indigenous game design? The motivating question for me is: how can video games be used for Indigenous sovereignty?