Posted on March 10, 2009, 10:35 am, by Jason, under
Publications.
We’ve had two papers accepted to conferences in May (the same weekend, to be exact.)
The first, entitled “Skins: Virtual Modding As Self-Determination” (Dillon, Lewis), will be given by Beth at the Native American and Indigenous Studies Association 1st Annual Conference at the University of Minnesota, MN.
The second, entitled “First Nations / Future Imagination” (Lewis, Lameman, [...]
Posted on March 4, 2009, 4:42 pm, by Morgan, under
NEWSLETTER.
Will Wright once remarked that he hates when his computer tries to tell him a story. At the most recent Montreal International Games summit Jonathan Blow (creator of Braid, the highest Metacritic-rated game ever on Xbox Live Arcade) laid out in a typically focused manner his argument why good storytelling and videogames narrative structure are fundamentally at odds with each other. Notwithstanding comments by elder statesmen and young Turks to the contrary, many developers are attempting to solve the problem of storytelling in videogame form, and in doing so are breathing new life into the medium.