Beth Aileen Dillon, Ph.D. (ABD) in Interactive Arts and Technology at Simon Fraser University in Vancouver, British Columbia, is an Irish, Anishinaabe, and Métis border-crossing writer and producer whose work addresses indigenous determination in media such as video games, films, and comic books. After receiving a Bachelor of Arts with emphases in Native studies, creative writing, and technical communication, she went on to complete a Master of Arts in Writing at Portland State University in Portland, Oregon. She is a member of the Aboriginal Territories in Cyberspace research network. Her dissertation looks at the impact of the health and wellness social game Survivance.
Skawennati Tricia Fragnito is an artist, writer and independent curator who is currently focused on creating projects for the World Wide Web, which, she believes, is an extraordinary art delivery system. Projects have included CyberPowWow, a virtual gallery and chat space; Imagining Indians in the 25th Century, a web-based paper doll/time-travel journal; and her current obsession, 80 Minutes, 80 Movies, 80s Music. In 1994, Skawennati co-founded Nation to Nation, a First Nations artist collective. As Curatorial Resident at the Walter Phillips Gallery at The Banff Centre for the Arts she mounted Blanket Statements, an exhibition of art quilts, and The People’s Plastic Princess, a survey of more than thirty years of Barbie art. During her two-year stay in San Francisco, Skawennati produced Arts Alliance Laboratory’s monthly CRIT (Critical Reviews of Interactive Technology) nights and co-curated “New Fangle” for GenArtSF. Her articles have appeared in Fuse, Horizon Zero, and Mix Magazine.
Jason Edward Lewis is a digital artist and technology researcher whose work revolves around experiments in visual language, text and typography. His other interests include computation as a creative material, emergent media theory and history, and methodologies for conducting art-led technology research. His creative work has been featured at the Ars Electronica Center, ISEA, and SIGGRAPH, among other venues, and supported by the Canada Council for the Arts, the English Arts Council, the Banff Centre for the Arts, Arts Alliance and Heritage Canada . Lewis was trained in philosophy and computer science at Stanford University and in art & design at the Royal College of Art. He is currently an Assistant Professor of Computation Arts at Concordia University (Montreal, Quebec, Canada) where he founded and directs Obx Laboratory for Experimental Media.
Celia Pearce is a game designer, artist, researcher, teacher and author of The Interactive Book: A Guide to the Interactive Revolution (Macmillan, 1997), as well as other writings on game design and culture. She began working in the attractions industry in 1983 developing multiplayer location-based entertainment and museum exhibitions. In 1993 she creative directed Iwerks and Evans & Sutherland’s multiple-award-winning Virtual Adventures: The Loch Ness Expedition, a 24-player virtual reality attraction. Since 1998 she has worked primarily as an academic researcher, and currently holds a position as Assistant Professor in the School of Literature, Communication and Culture at Georgia Tech, where she leaders the Emergent Game Group, which is developing Mermaids, an experimental MMOG, with a team of graduate students.