Here you will find articles and essays related to our projects.

Skins: Aboriginal Storytelling and Game Design
by Jason Edward Lewis, Beth Aileen Lameman, and Skawennati Fragnito

This paper explores the community protocol and process involved in developing a video game based on traditional Mohawk stories with Mohawk youth at the Kahnawake Survival School.

Paper presented at Canadian Game Studies Association 2010 Conference, May 28-29, 2010, Montreal, Quebec.

Skins 1.0: A Curriculum for Designing Games with First Nations Youth.
by Beth Aileen Lameman, Jason Edward Lewis, and Skawennati Fragnito

Skins 1.0 describes the purpose, process, and results of the Skins game modding workshop pilot that took place 2008-2009 with Mohawk youth at the Kahnawake Survival School.

ACM Conference Proceedings, FuturePlay 2010, May 6-7, 2010, Vancouver, BC, Canada.

Download Skins 1.0: A Curriculum for Designing Games with First Nations Youth: SkinsCurriculum.pdf

Skins 1.0 Curriculum (DRAFT) by Aboriginal Territories in Cyberspace

Working draft of curriculum used in the first Skins Aboriginal Storytelling and Game Design workshop held September 2008 - June 2009 at the Kahnawake Survival School.

Download Skins 1.0 Curriculum (DRAFT): skins_1.0_curriculum_draft.pdf

The Good, the Bad, and the Sultry: Indigenous Women in Video Games
by Beth Aileen Lameman

This paper describes current and past representations of Indigenous women in video games, such as "Revenge" from Custer's Revenge, Jen from Prey, and Tala from Darkwatch.

Paper presented at Unpacking the Indigenous Female Body, April 23-24, 2010, Vancouver, British Columbia.

Download The Good, the Bad, and the Sultry abstract: : IndigenousWomenInVideoGames.pdf

The Fellowship of the Art
An Interview with Skawennati Fragnito by Brittany LeBorgne, published in The Eastern Door.

"The Fellowship of the Art", The Eastern Door. Kahnawake First Nations, North America. 9 April 2010.

Download The Fellowship of the Art: Fragnito_Easter_Door_March_9_April_2010.pdf

Pedagogy for Designing Indigenous Games and Virtual Environments
by Beth Aileen Lameman, Jason Edward Lewis, and Skawennati Tricia Fragnito

This paper discusses how we can align Indigenous pedagogy with teaching technology skills to Indigenous youth, so that we both respect and represent Indigenous culture while engaging our youth with designing video games and virtual environments.

Paper presented at International Indigenous Ways of Knowing Conference, January 14-16, 2010, Portland, Oregon.

Future First Nations: Rezzing the 22nd Century
by Jason Edward Lewis, Beth Aileen Lameman, Skawennati Tricia Fragnito, and Bea Parsons

Paper presented at Canadian Game Studies Association 2009 Conference, May 23-24, 2010, Ottawa, Ontario.

Download Future First Nations: Rezzing the 22nd Century abstract: : CGSA_2_Future_First_Nations.pdf

TimeTraveller™ & Skins: Debuts and Recollections
by Jason Edward Lewis, and Skawennati Tricia Fragnito

Lewis, Jason and Skawennati Fragnito. "TimeTraveller™ & Skins: Debuts and Recollections". 67th Annual World Science Fiction Convention, Montreal, QC. (August 2009).

Virtual Modding as Self-Determination: Scenes from the Skins Workshops
by Beth Aileen Lameman, Jason Edward Lewis, and Skawennati Tricia Fragnito

Virtual Modding as Self-Determination shares the in-progress work from the Skins game modding workshop pilot that began September 2008 with Mohawk youth at the Kahnawake Survival School, and in doing so, identifies methods by which Aboriginal people can use new media technologies to compliment our cultures.

Paper presented at Native American and Indigenous Studies Association Conference, May 21-23, 2009, Minneapolis, Minnesota.

Native Resolution
An Interview with Beth Dillon by Chris LaVigne, published on The Escapist online magazine

Beth Dillon discusses importance of aboriginal representation and involvement in the creation of mainstream games. She relates similarites between gaming and oral story-telling traditions.

Read article: Native Resolution

Skinning in the Beginning: Glimpses of Aboriginal Game Design
by Beth Aileen Lameman, Jason Edward Lewis, and Skawennati Tricia Fragnito

Skinning in the Beginning discusses the process, most importantly the workshops and community partnerships, involved in making the curriculum for the Skins game modding workshop pilot.

Paper presented at Canadian Game Studies Symposium 2008, May 31, 2008, Vancouver, British Columbia.

Skins, Mods and Palaces: Aboriginal Territories in Cyberspace
by Celia Pearce, Jason Edward Lewis, and Skawennati Tricia Fragnito

Lewis, Jason, Skawennati Fragnito and . "Skins, Mods and Palaces: Aboriginal Territories in Cyberspace". 4th International Conference on Arts and Humanities, Waikiki, HI. (January, 2006)

Aboriginal Territories in Cyberspace
by Jason Lewis and Skawennati Tricia Fragnito, published in the journal Cultural Survival

Cyberspace --the websites, chat rooms, bulletin boards, virtual environments, and games that make up the internet-- offers Aboriginal communities an unprecedented opportunity to assert control over how we represent ourselves to each other and to non-Aboriginals.

Download Aboriginal Territories in Cyberspace: abtec-cultural_survival.pdf

Terra Nullius, Terra Incognito
by Jason Lewis

We're all immigrants in cyberspace. This is one of the most interesting implications of "Unnatural Resources", the theme of the 2004 incarnation of the online gallery CyberPowWow. "Unnatural Resources" takes an old conversation about Natives, non-Natives and the use of natural resources and casts it into a new realm, the conglomeration of interconnected virtual constructs we call cyberspace.

Download Terra Nullius, Terra Incognito: terra_nullius_terra_incognito.pdf

Five Suggestions for Better Living
By Skawennati Tricia Fragnito

Fragnito, Skawennati Tricia, "Five Suggestions for Better Living." In On Aboriginal Representation in the Gallery. Eds. Lynda Jessup with Shannon Bagg. Ottawa, Ontario : Canadian Museum of Civilization. 2002.

Download Five Suggestions for Better Living: SuggestionsForBetterLiving.pdf